Rogue trooper
It's not, of course, since you can't control these soldiers directly, but it helps make the game feel different.
That's how Rogue Trooper winds up with the company of three GIs.Īnd they each have a different voice and personality, lending this solo action jaunt a bit of a squad-based feel. If killed, another soldier can rip it out, equip it within 60 seconds, and form a symbiotic bond. See, each genetic soldier comes with a little chip that stores his or her skills and personality. To put it simply, the consciousness of three dead soldiers possesses most of your equipment. What makes this game different, and therefore better than many other action efforts, deals strictly with the way you use weapons and equipment. He survives the GI massacre and sets out to find who orchestrated the betrayal. The game follows the exploits of a GI known only as the Rogue Trooper. Only a handful survive and are left on the battlefield to fend for themselves. On the eve of a massive campaign against the Norts, the GIs suffer from a betrayal that almost wipes them out. These super soldiers benefit from superhuman strength and resistance to the toxic atmosphere of Nu Earth, their native planet. They decide to modify human beings to create Genetic Infantryman. The Norts eventually gain the upper hand during the conflict, and the Southers have to come up with something drastic to shift the war in their favor. The whole affair takes place during a futuristic war between the Norts and Southers.
And the story, while simple, does a decent job of keeping your interest throughout the adventure. The setting actually does quite a lot to lend the game a unique flare. And it all takes place in a distinct future filled with alien landscapes, genetic freaks and high-tech hardware. It's still a straightforward action game, but it offers the right blend of stealth and innovative weapon management to keep things fresh. In the case of Rogue Trooper, developers shake things up a bit. It didn't really do anything new, but it offered a wild degree of polish and refinement. That, or go the traditional route and just do it better than anyone else does. Developers need to come up with ways to set them apart. Especially now, when third-person explode-a-thons rule the marketplace. Action games tend to get stale rather quickly.